Posts

Analyzing the replay value of: Need for Speed 3 on Sony Playstation

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Welcome, for this post, we will be analyzing the replay value of racing games and misc genres based on how much sandbox-like freedom you can do in the game, you could have the chance to create game sessions against CPU opponents based on what vehicles you want, cosmetics, options, one-make races, handpicking options, and more(no narrative, no campaign interference, just racing your favorite cars, cosmetics, characters, and levels). Enjoy the ride. Need for Speed 3: Hot Pursuit was released in 1998 by Electronic Arts, the third installment of the classic sports car racing franchise, Need for Speed. The game was released for two platforms, PlayStation and PC, however the two ports have very different gameplay, the PlayStation version is developed by EA Canada, while the PC version is by EA Seattle, The focus will be on the PlayStation version, which is based upon NFS 2 and has upgraded gameplay and physics based off of it to provide incredibly smooth arcade or simcade styled racing like ...

Replay Value scores with an Offline Sandbox mindset in mind

A new series I'll be starting on my blog is analyzing the offline replay value of racing games based on how much you can do and how enjoyable the gameplay is, I'll be touching other genres as well. If a game is struggling on replay value, mods will be highlighted to improve the replay value of any game. Questions will be answered based on how much you can do with the roster of playable cars and levels provided, useful for the content creators out there, and how fun the gameplay is. Scores will be adjusted based on how much freedom you have to create what you want and play how you want using the games car and track list, all without pesky restrictions and internet requirements! Keep in mind scores will be given if it's between two score titles, for example a score of being between Not Very Replayable and somewhat Replayable, and so on. Here is the score chart, from worst to best: Dead and Forgettable - The worst possible score to have, an absolutely anti-casual and barebones...

Why offline custom event/custom grids/free play creation features are important in racing games!

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There are more to racing games than just pvp online play, and strict, single player campaign modes. This is the statement that I will be starting out with, and why we need this particular game feature to be the standard and on the forefront of modern racing games once again. Without further ado, let's hit the road. I am a casual gamer with a love for action-packed scenarios, automobiles, and of course, car racing games, both arcade and simulation(leaning more towards arcade and simcade), it don't really matter, however I don't have that much time on my hands for long and hardcore play sessions due to real life responsibilities and scenarios, but my love for racing games has never faded away, so I'm always on the hunt for new experiences that are just like the old days of racing games when they have plenty of variety to go around, both old and new, on my downtime. The sad thing about racing games these days, is that they move their focus way more towards online racing, o...

Welcome!

This is the first blog post, this is all about racing games, how replay value is important to video games, and so much more, hope you enjoy the ride!